Family Tree Home
The central tree-home: family planning, fruit-light rooms, hidden tech panels, and the main route table.
A living fruit-cosmic world behind the fox mark. Click the sign and let the scene pull you into the world map.
Smoozy.fun is the public entrance into the Smoozy Universe. The characters are storytellers, while each business direction becomes a clear world zone with an honest status label.
The world map is the product architecture in story form. Every zone is a real direction with a clear status, not a fake finished promise.
The central tree-home: family planning, fruit-light rooms, hidden tech panels, and the main route table.
The first active technical world: miners, nodes, algorithms, repair panels, and digital energy tunnels.
A signal and travel-connectivity route for a future product world when the real layer is ready.
A style world for clothing, caps, and identity objects, separate from the main universe logo.
A future play zone for mini-games and interactive world events after the portal is stable.
Internal tools and creation workflows. Shown as a world direction, not as a public product claim.
A future fruit-product direction tied to the Smoozy mood, kept clearly marked until real launch.
Reserved expansion doors for future directions. Nothing is presented as available before approval.
Seven main characters from the fox family — each tied to a real world zone. Click any card to see full details.
V1 CanonView details →Handles SmoozyPool, mining systems, nodes, repairs, and technical world events.
V1 CanonView details →Runs Fashion/Merch, creates clothes, hats, hoodies, packaging, visual identity, and product styling.
V1 CanonView details →Explores worlds, tests games, reacts emotionally, discovers new zones, and keeps stories readable.
V1 CanonView details →Helps Dyun with nodes and tools, tests game mechanics, and asks simple technical questions.
V1 CanonView details →Repairs old mechanisms, checks quality, explains engineering logic, and supports technical systems.
V1 CanonView details →Connects to fruit recipes, family rituals, wisdom, emotional grounding, and Drinks/Fruit Lab.
V1 CanonView details →Finds secret routes, triggers small bugs by accident, discovers lost parts, and brings silent comedy.
Not part of the main family. Appears when something breaks.
System LayerView details →A system-born cyber shark that appears when something breaks, desyncs or needs diagnostics across the Smoozy Universe.
Every direction gets an honest status. SmoozyPool is the first active technical world; the rest stays marked as in progress, concept, or future.
In the real layer, SmoozyPool is a working mining-pool project. In the universe layer, it becomes an underground node zone where miners, algorithms, repair panels, and energy tunnels are part of the map.
Public mining-pool website and operational technical project.
Node cave, hash tunnels, warning lights, and repair missions.
Episode V1 uses narrator-only or SFX-first shorts. No final episode images are generated before character and location canon are locked.
Dyun and Armand enter the SmoozyPool Zone, connect a lonely machine to the pool, repair a glitching node, and stabilize the energy stream.
First active/public technical direction.
Node cave, hash tunnels, miner computers, block-light.
Gabi and Armand climb the Signal Tower, install a SIM crystal, align antennas, and reconnect messages between fruit-worlds.
Travel SIM / internet connection direction.
Signal tower, SIM crystal, antennas, portal bridges.
Anira opens the atelier, refines a glitchy fruit-fabric pattern into the Fox Eyes motif, prints the first hoodie, and sends it through the delivery portal.
Product design, printing, packaging.
Atelier, fruit-fabric, hoodie printer, delivery portal.
Gabi tests the first Fruit Catcher arena while Armand checks the rules, score gates, and non-token prototype flow.
Game prototype, rules, rewards as future optional layer.
Falling fruit arena, score gates, runner path, reward board placeholder.
A generated portal breaks near the central tree. The AI Creation Lab helps diagnose the glitch, repair the route, and lock the stable world element.
AI helps repair a generated world bug.
Central tree, glitch console, prompt machine, repaired portal.
The roadmap follows the agent-ready package: lock the universe first, then characters, locations, stories, and audio.
Core universe architecture, brand hierarchy, product/world zones, website structure, and anti-duplication rules.
Hero portal, menu, world map, SmoozyPool active zone, character preview, roadmap, and footer placeholders.
Fixed references for Dyun, Anira, Gabi, Armand, Venda, Antar, and Stena: views, expressions, outfit and detail sheets.
Repeatable locations: Central Tree, SmoozyPool Zone, SmoozyGo Signal Tower, Fashion Factory, Game Arena, AI Lab, Fruit Lab.
Episodes based on real project activity: First Node, Signal Between Worlds, First Hoodie, Fruit Catcher Test, Broken Portal.
Operator/narrator voice first, RU narration, EN polish if approved, character SFX, and music mood library.
Optional reward layer for future games, quests and tournaments. Details pending verification; no investment claims.